What started as a thing-a-day...Cross Urban

Dear Thing-a-Day community,

What started as a collaborative thing-a-day project in 2008 with Klaus Fruchtnis, has now turned into a multi-city international exhibition project.

Cross Urban, an ongoing art project in which Klaus and I take turns picking a word from the dictionary and responding to its definition with photographs of urban space, now has more than 200 photos taken in over 63 cities in 15 countries.

We are running a Kickstarter campaign, through November 30th, and can use your support. Please "like" the page, consider donating even $1, and share it with others you think may like the work. We've heard the rewards also make great gifts!

http://kck.st/oZB2xB

Regards,

Cynthia

analog object made of yarn and straws

I've spent many years playing with mathematical animation/visualization software to make shapes like this spin and morph, in all that time, I never built one in real life. This is the first analog one! Inspired by a traditional Scandinavian straw ornaments structure, I'll be making departures from that. Following this path for a while.

Suri Alpaca yarn and plastic straws.

Filed under  //   abstract   alpaca   object   plastic   spin   straw  

Ennui

Right on time, courtesy of Mr. February. ugh....weather fatique. need sunshine...embroidery on 100% cotton.

Day 2 - Boots

Posted by myblueize 

Comments [0]

Okay, it can be February second now.

There are things I would like for you to know.

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Someday.

Filed under  //   Doodles   Lettering   Relationships   drawing   ink  

Flashback to February First

Dancing made me feel like I didn't have to cry any more. 

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Filed under  //   Lettering   Thing-a-Day   drawing   ink  

Day 1 - Jellyfish

Posted by myblueize 

Comments [1]

My first day!

I made up my own recipe for homemade stuffing and made it for dinner tonight along with baked chicken, mashed potatoes, spice sweet potatoes and cranberry sauce. My stuffing recipe had sausage, apples and sage - we liked it a lot!

Posted by April 

Comments [1]

Thing-A-Day - Day 1: Gravity-Bot Blues

Here's a screen shot of Gravity-Bot Blues, a game I made with a small team over the weekend for the 48hr Global Game Jam. I was based at Singapore MIT Gambit Lab in Cambridge, MA. I was the primary art dude working with a kick ass team listed below.

The theme of the Game Jam for our region was Extinction. We based our game on 2001 A Space Odyssey and HAL the homicidal computer. Matthew Weise, the lead game designer, was inspired by the shot in the film when Dave is jogging in the spacecraft like a rat on a carousel in simulated gravity. We wanted to have the robots try to release the last remaining humans (frozen in hibernation chambers) from the ship, thus saving the humans from themselves and liberating the robots from eternal human slavery. They key game mechanic is our physics simulation. You can increase and decrease gravity to achieve your goals.

Gravity-Bot Blues was made with the Unity 3D Game Engine, Maya, Photoshop and Skype, Dropbox & Google Docs along with paper, markers, glass walls and good old fashioned imagination. No are textures in the game except for baked lightmaps on the level.

Play the web version here: Gravity-Bot Blues

Filed under  //   Gravity-Bot Blues   Unity3D   Elliott Mitchell   Game Dev   Global Game Jam   Maya   TAD2011  

Finding inspiration

I've spent some time the last several months attempting to hone by jewelry making skills.  I've try to be more mindful of my techinques and look at my pieces as a buyer, not a designer.  I am still in the process of organizing my work area.  I've found that organization and order is much more conductive to design (surprise, right!). My hope this month is to display some of the techinques I've learned and find more inspiration in order. 28 days of "forced" creation may be what I need!